- #XENONAUTS COMMUNITY EDITION INSTALL#
- #XENONAUTS COMMUNITY EDITION MOD#
- #XENONAUTS COMMUNITY EDITION UPDATE#
- #XENONAUTS COMMUNITY EDITION PATCH#
- #XENONAUTS COMMUNITY EDITION MODS#
#XENONAUTS COMMUNITY EDITION MOD#
The Community Edition should provide a better gameplay experience both for people who just play the game, and for those who wish to mod it. Then one of the coders working on it had something to say:
#XENONAUTS COMMUNITY EDITION INSTALL#
Download the desired version from the X:CE Release Announcements subforum and follow the install instructions in that thread. If you are not on Steam / Windows you will need to install it manually. Right click on Xenonauts > Properties > Betas > Community. If you are on Steam and on Windows, all you need to do is to change to the Community branch: That too will have to be handled by the volunteers who produced X:CE in the first place. It is community owned and community driven, which means Goldhawk cannot be held responsible for the content of the updated game or any bugs it may introduce, nor provide any customer support for it. Please bear in mind that X:CE is not an official Goldhawk product. This will make it easier for people to change the game if they want a non-vanilla experience. It is also intended to include a number of optional improvements and a more advanced mod loader than the original game. X:CE is therefore meant to be an improved version of the original game, including additional bugfixes and various new features that do not fundamentally alter the intended game experience (rather, they just make it play better).
The intention is: To enhance and improve the original Xenonauts gameplay experience without fundamentally altering the gameplay, whilst also allowing improved mod integration and offering a larger range of optional game customisation options to those that wish to use them.
#XENONAUTS COMMUNITY EDITION UPDATE#
Xenonauts: Community Edition (X:CE) is an unofficial community-made update for Xenonauts, produced by volunteer programmers who have been given access to the source code of the game by the developers of the original game. Goldhawk opened up the source code to a group of coders from the community and let them have at it, and they've been doing some amazing stuff! I'll C&P the intro from the GH forum.
#XENONAUTS COMMUNITY EDITION PATCH#
From what I've heard I think I will wait until patch 0.99 before I play X-Division, as this sounds like 0.99 will be very close to the finished vision of the mod.I'm surprised no-one has mentioned the Community Edition of Xenonauts. I'm keeping a close eye on the X-Division mod, which looks like Xenonauts equivalent of Long War if that sounds right? I played a 78 hour Long War campaign and failed, I didn't have the heart to try again, despite this I absolutely loved how brutal the game was.
#XENONAUTS COMMUNITY EDITION MODS#
My question now is beyond what is included in the Community Edition (I turned on Dreadnaughts and armored assault) are there any other mods that players feel enhance the experience without significantly impacting game-play balance? Over all the challenge is really good, and I'm already considering a follow-up Ironman Veteran play through to see if I can finish the game with my now updated game knowledge. Even with armoured assault enabled I've lost 5 vehicles and 13 soldiers of varying ranks (most have been lost in base defense) I've also lost 2 funding countries in the area of the lost base, I believe I expanded beyond my income and wasn't able to defend them well enough. It has been soo long since I played Vanilla I'm not entirely sure what is new and what isn't, but I'm currently in mid-January 1980 and while I'm winning the war I'm taking some serious losses, I lost 1 base to a Assault type ship I've never seen before, base defenses missed and the 6 soldiers on station were no match for the Sebillian horde. I saw that the Community Edition was basically a bundle of improvements and mods that enhanced the base game play so I set Steam to the Community Edition beta, and started a new play through, I figured since I've played many of these games I'd give Veteran a shot.
Fast forward two years and I felt it was time to revisit this game after playing, Terror From the Deep as well as XCOM: Long War mod, and XCOM2. Once released I had an absolute blast playing a Vanilla play-through on regular difficulty. I was an early adopter of Xenonauts and pre-purchased the game before release.